View all by Delion Arken
Delion Arken
Follow Delion Arken
Follow
Following Delion Arken
Following
Add To Collection
Collection
Comments
Devlog
Submission to DAE Game Projects 2023
Die Or Not
←
Return to Die Or Not
Devlog
Devlog 11: Game release
May 30, 2023
by
Hazedos
#release
Releasing the game For the final time we would very much like to welcome you back to our devlog! Before we were able to release our game there was still some last-minute work to do . We have spent the...
Continue reading
Devlog 10: Polish time
May 23, 2023
by
Hazedos
#Polishing
Polishing the game Welcome back to our devlog everyone! The goal of this last sprint is to polish the game as much and as well as we possibly can. This means we have spent the most of past week on add...
Continue reading
Devlog 9: End of Production
May 15, 2023
by
Hazedos
#Production
The End is Near Hello there and welcome everyone! As we are closing in towards the end of this project we are here to announce that we will no longer be adding new features . We will spend the final t...
Continue reading
Devlog 8: Player Experience
May 09, 2023
by
Hazedos
#Production
Improving the player experience Greetings everyone! This devlog will cover our progress during the second to last week of production . Our main focus this week was to improve the overall player experi...
Continue reading
Devlog 7: Effects and more
May 02, 2023
by
Delion Arken
#Production
Initializing production sprint 2... Hello again! The first week of the second sprint is now behind us. We began this sprint with deciding which features/effects/interfaces would be prioritized and whi...
Continue reading
Devlog 6: The halfway point
April 25, 2023
by
Delion Arken
#Production
The halfway point of production Welcome back everyone to another update on the production of Die or Not . As the title mentions this devlog marks the halfway point of our production time . This means...
Continue reading
Devlog 5.2: Back to development
April 17, 2023
by
Delion Arken
#Production
Development continues Hello again! We are finally back from our spring break and ready to continue the development sprints. During the last half a week we finished off many of our tasks, mechanics and...
Continue reading
Devlog 5.1: Easter is here!
April 03, 2023
by
Hazedos
#Production, #Happy Holidays
Easter Break Another week, another devlog. This week's update will be a bit shorter since the devlog is split into two parts . Our team is taking some time off during the Easter holidays so expect the...
Continue reading
Devlog 4: Production starts!
March 28, 2023
by
Delion Arken
#Production
Game production starts now Hello again, we have now entered the production step of our game development. That means that we took a step back from the prototypes in terms of content, but now we'll have...
Continue reading
Devlog 3: Final prototypes and game design
March 20, 2023
by
Piotr Zaraś
1
#Game Design, #Prototyping
New Updates! Hello again! It's time for our weekly update. This week was much more documentation oriented , so we don't have a lot of concrete progress to show, but we still did some more prototyping...
Continue reading
Devlog 2: Prototypes
March 14, 2023
by
Hazedos
#Prototyping
More Prototyping Hi there future bullet bouncers! This week was another busy week full of more prototyping and decision making. Our programmers tried out some new things and our artists did some serio...
Continue reading
Devlog 1: Research Prototypes
March 06, 2023
by
Hazedos
#Research, #Prototyping
Introduction Welcome to the first “ Die or Not ” devlog. " Die or Not " is a game created for the Game Projects course at DAE Howest . Time to introduce our wonderful team. We are a group consisti...
Continue reading